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- on mouseDown
- puppetSprite(16, 1)
- set the memberNum of sprite 16 to the number of member "BTTN_DOWN.PICT"
- puppetSound("bongo11.aif")
- updateStage()
- end
-
- on mouseUp
- set the memberNum of sprite 16 to the number of member "BTTN_UP.PICT"
- updateStage()
- puppetSprite(16, 0)
- unloadMember(member "BTTN_DOWN.PICT", "bongo11.aif")
- GoCafe("RODNEY.dir")
- end
-